4down20
Quit checking me out.
Then my estimate of the refs taking 10 seconds to spot the ball is clearly too long. I was being generous in overestimating this. Shorter spot times only strengthen my argument that going to a shorter play clock will not hamper hurry-up teams since they are already not using the full 40 seconds to put the ball into play. Shorter spot times give them an even larger cushion.
That said, here is a little bit of data/analysis:
In 2007, Oregon finished the season 9-4 while gaining a total of 6078 yards of total offense, averaging 5.9 yards per play (according to that bastion of reliability known as Wikipedia.) That works out to 79 offensive plays per game. Average time of possession 28:37.
In 2008, Oregon finished 10-3 (although the Wikipedia data seem to only include 12 games since the total yards gained divided by the average number of yards per game is only 12 - ain't Wikipedia grand?) while gaining 5738 total yards, averaging 6.5 yards per play. that is 73.6 plays per game. The average TOP is not reported.
Wikipedia does not have the data for the other seasons, although I would love to see it and map how the average number of offensive plays per game has changed for Oregon over the time the new timing rules have been in place.
Anyhow, based on these data, it would be tough to conclude that the change in timing rules in 2008 led to Oregon getting more snaps per game or otherwise gaining an advantage. Obviously there are more variables that can be considered. For example, more data are needed to conclude if their plays are taking more time or not.
I'm not quite sure you actually understand the true advantages the HUNH brings. It's not about number of plays per game.
If it were just about plays per game as you are citing with the data, then the HUNH teams would be better off with the 25 second play clock, because the time between the end of the play and when the ball is set is not active game time, which is why the games take longer. Thus those teams would have the ability to run more plays per game as a result.
The advantage the HUNH brings is that it prevents the defense from substituting. As such, the advantage is more so in how fast it is possible to snap the ball - even if they don't snap the ball that fast. Because the moment the ball is able to be snapped, the defense must be in a position to defend in the event the offense snaps the ball(as they would if the defense wasn't ready).
Tempo, number of plays per game and all that is bullshit for the most part and a deflection of the true benefits. I'm sure they provide some benefits, and players can eventually get tired. But it's not the real reason it gets run.
Hell, Alabama which is one of the "slowest" teams in the country and runs the playclock down all the time could run the "HUNH" if they wanted to and receive the benefits without changing the offense at all. All they have to do is run back to the line and line up, and then prairie dog for the next play and take as much time as they want. Since they have gone immediately back to the line, they are thus forcing the defenses to cover the entire time. That's what OlyDuck is talking about when he says "HUNH doesn't describe the actual offense". Any offense can skip the huddle and run back to the line.
I know it won't happen, but I've been wishing for the past year that Saban would do that for just 1 game to prove that point. Run the clock down to 1 second on every offensive play, but run back to the line after every play to demonstrate the real deal with it all.