WastinSomeTime
Well-Known Member
Wish a couple were making out when Knox opened that door
![LOL :lol: :lol:](/images/smilies/lol2.gif)
Wish a couple were making out when Knox opened that door
Better!Or security throw him on the ground and handcuff him and take him away.
If done correctly, time shouldn't be an issue at all. I mean we can track the trajectory of colliding sub atomic particles moving near the speed of light virtually live. Compared to that, you would figure tracking a baseball going much much slower would be even easier. Technically you should be able to have a result in less than a millisecond after the ball hits the catchers glove- but likely much faster. The only speed worth mention is the data processing speed, signals from detectors will travel pretty much instantly. And now days pc's them selves are very fast let alone the processors that are available for industry. It would be completely realistic to expect a system such as this to mark a pitch as a ball or a strike before an ump even started to say ball or strike.
I think most of the delay you see in pitch trackers like you see on MLB.com ect. are likely just due to their servers and other functions taking some priority. Also, the signal is likely traveling from detectors, to a local server and then to MLB, then back to our computer. This takes a little more time than it would to just travel to the local server.
My main concern would be with precision and or malfunction.
He is somethingGod bless you, AB
There in lies your problem, which is still the issue that I brought up previously, relaying the information, accurately, efficiently and effectively to the players on the field,
When the ump calls the balls or strikes the pitcher and hitter immediately know what the call is, they don't have to look and see what the count is on some monitor and can immediately starting planning for the next pitch