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Dynasty 1

obxyankeefan

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I really don't think adding blocked kicks as a category is an answer. If you want to include it that's fine, but I don't think that's ever been worth points in any league I've been in unless they return it for a touchdown. The points against and yards against is what needs to be tweaked because they are both far too penalizing. Perhaps the first poll should be just a yes or no on whether we should tweak the defensive scoring. If yes wins maybe the 2nd poll should just be something as simple as "Should we eliminate -10 points as an option from the defensive points against and the defensive yards allowed stat?" Once those two things have been decided, coming up with a few options on what range of points in each of those categories should be a lot easier.


Read my earlier post. I was just looking into blocked kicks to see how much it would change the scoring, and with it being less then one tenth of a point I don't think it will make much difference either way. I do think we need to change one of the two -10s, but IMO not both.

See my chart in post #9574
 

obxyankeefan

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Once again Bandit I apologize if I sound like an ass, not my intention at all. Just the way I word things.
 

Bandit

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Once again Bandit I apologize if I sound like an ass, not my intention at all. Just the way I word things.

You don't sound like an ass at all. I think we certainly disagree on the -10 points though. LOL.
 

MilkSpiller22

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i like the rewarding for a blocked kick/punt...

I also think we should increase sacks to 2 points, and fumbles/interceptions to 3...

and then make a defensive TD an extra 3 points...
 

SteelersPride

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i like the rewarding for a blocked kick/punt...

I also think we should increase sacks to 2 points, and fumbles/interceptions to 3...

and then make a defensive TD an extra 3 points...
im not opposed to this

i think the nfl has skewed so far for offense, but fantasy has not adjusted the scoring for D to even it out

scoring, yardage, receptions etc, are all up

its hard to put up good D points aside from 2-4 teams a year
 

Trudem

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I thik a defensive TD needs to be 6. A TD is a TD, with QB being the only exception in some leagues.
 

TREFF

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as for the negative 10 issue, I honestly don't have a problem with it, so long as its slotted properly.

I think we can all agree, that if an NFL defense allows 40+ points, they've had an overall negative day. No problems with their score being represtatively negative.
If the absolute best is a shutout that receives ten, I have no issue with the worst being minus ten.

Now, it shouldn't be so harsh that they average negative, or close to it. Tweaks are definitely needed. I just don't want to start seeing an abysmal defensive effort generate a similar score as a below average day for your flex
 

MilkSpiller22

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I thik a defensive TD needs to be 6. A TD is a TD, with QB being the only exception in some leagues.


but defensive gets more points for a TD than any other position... except for punt/kick return... the play was originally a TO and they get 2 points for that already... so a TD is is actually 8 points not 6 points... and when it is so hard to even score 10 points, it basically becomes, who got the lucky stat today...
 

TREFF

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but defensive gets more points for a TD than any other position... except for punt/kick return... the play was originally a TO and they get 2 points for that already... so a TD is is actually 8 points not 6 points... and when it is so hard to even score 10 points, it basically becomes, who got the lucky stat today...
I'd say the term lucky is a bit harsh. There are reasons certain players and defenses generate more turnovers than others, it isn't often simple luck.
And again, when the best of the best are only generating 15-16 pts at best on average, obviously those scores are not over inflated
 

leftypower

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Personally, the bold areas are the one that, IMO, need change. ...
Team Defense / Special Teams
Points Allowed by the Defense (PA-Def)
Calculate Per Scoring Period, NonCumulative:
From 0 to 0, award 10point(s) (make from 0 to 10)
From 1 to 6, award 7point(s) delete
From 7 to 13, award 5point(s) (make from 11 to 17 and worth 5)
From 14 to 17, award 2point(s) delete
From 18 to 27, award 0point(s) (make worth 2)
From 28 to 34, award -2point(s) (make zero)
From 35 to 45, award -5point(s)
From 46 to 99, award -10point(s)

Team Defense / Special Teams
Total Yards Allowed (YdA)
Calculate Per Scoring Period, NonCumulative:
From 0 to 100, award 10point(s) - useless not going to happen in NFL today (delete)
From 101 to 199, award 7point(s) suggest 10
From 200 to 249, award 5point(s) suggest 7
From 250 to 299, award 2point(s) suggest 5
From 300 to 349, award 0point(s) suggest 2
From 350 to 399, award -2point(s) suggest 0
From 400 to 449, award -5point(s) suggest -2
From 450 to 499, award -7point(s) suggest -5
From 500 to 999, award -10point(s) suggest -7

Team Defense / Special Teams
Sacks (Sk) = 1 (suggest 3)

Team Defense / Special Teams
Safeties by the Defense (Sft) = 2 (suggest 3)

Team Defense / Special Teams
Blocked Field Goals for Touchdowns (BFGTD) = 6 (are pts for the block also added in ? if not they should)

Team Defense / Special Teams
Blocked Punts for Touchdowns (BPTD) = 6 (same as above)

Team Defense / Special Teams
Fumbles Recovered for Touchdowns - Defense (FRTDD) = 6 (same as above)


Team Defense / Special Teams
Interceptions Returned for Touchdowns (InTD) = 6 (same as above)
 

TREFF

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Personally, the bold areas are the one that, IMO, need change. ...
Team Defense / Special Teams
Points Allowed by the Defense (PA-Def)
Calculate Per Scoring Period, NonCumulative:
From 0 to 0, award 10point(s) (make from 0 to 10)
From 1 to 6, award 7point(s) delete
From 7 to 13, award 5point(s) (make from 11 to 17 and worth 5)
From 14 to 17, award 2point(s) delete
From 18 to 27, award 0point(s) (make worth 2)
From 28 to 34, award -2point(s) (make zero)
From 35 to 45, award -5point(s)
From 46 to 99, award -10point(s)

Team Defense / Special Teams
Total Yards Allowed (YdA)
Calculate Per Scoring Period, NonCumulative:
From 0 to 100, award 10point(s) - useless not going to happen in NFL today (delete)
From 101 to 199, award 7point(s) suggest 10
From 200 to 249, award 5point(s) suggest 7
From 250 to 299, award 2point(s) suggest 5
From 300 to 349, award 0point(s) suggest 2
From 350 to 399, award -2point(s) suggest 0
From 400 to 449, award -5point(s) suggest -2
From 450 to 499, award -7point(s) suggest -5
From 500 to 999, award -10point(s) suggest -7

Team Defense / Special Teams
Sacks (Sk) = 1 (suggest 3)

Team Defense / Special Teams
Safeties by the Defense (Sft) = 2 (suggest 3)

Team Defense / Special Teams
Blocked Field Goals for Touchdowns (BFGTD) = 6 (are pts for the block also added in ? if not they should)

Team Defense / Special Teams
Blocked Punts for Touchdowns (BPTD) = 6 (same as above)

Team Defense / Special Teams
Fumbles Recovered for Touchdowns - Defense (FRTDD) = 6 (same as above)


Team Defense / Special Teams
Interceptions Returned for Touchdowns (InTD) = 6 (same as above)
I like pretty much all of that, would like to see a range in between the +10 and +5 though.. A shutout is a shut out, but not allowing a touchdown (or equivalent) should be a tiny bit better than allowing 10 pts. Love the rest though
 

Bandit

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Personally, the bold areas are the one that, IMO, need change. ...
Team Defense / Special Teams
Points Allowed by the Defense (PA-Def)
Calculate Per Scoring Period, NonCumulative:
From 0 to 0, award 10point(s) (make from 0 to 10)
From 1 to 6, award 7point(s) delete
From 7 to 13, award 5point(s) (make from 11 to 17 and worth 5)
From 14 to 17, award 2point(s) delete
From 18 to 27, award 0point(s) (make worth 2)
From 28 to 34, award -2point(s) (make zero)
From 35 to 45, award -5point(s)
From 46 to 99, award -10point(s)

Team Defense / Special Teams
Total Yards Allowed (YdA)
Calculate Per Scoring Period, NonCumulative:
From 0 to 100, award 10point(s) - useless not going to happen in NFL today (delete)
From 101 to 199, award 7point(s) suggest 10
From 200 to 249, award 5point(s) suggest 7
From 250 to 299, award 2point(s) suggest 5
From 300 to 349, award 0point(s) suggest 2
From 350 to 399, award -2point(s) suggest 0
From 400 to 449, award -5point(s) suggest -2
From 450 to 499, award -7point(s) suggest -5
From 500 to 999, award -10point(s) suggest -7

Team Defense / Special Teams
Sacks (Sk) = 1 (suggest 3)

Team Defense / Special Teams
Safeties by the Defense (Sft) = 2 (suggest 3)

Team Defense / Special Teams
Blocked Field Goals for Touchdowns (BFGTD) = 6 (are pts for the block also added in ? if not they should)

Team Defense / Special Teams
Blocked Punts for Touchdowns (BPTD) = 6 (same as above)

Team Defense / Special Teams
Fumbles Recovered for Touchdowns - Defense (FRTDD) = 6 (same as above)


Team Defense / Special Teams
Interceptions Returned for Touchdowns (InTD) = 6 (same as above)

I'm fine with all of that except the -5 point window for points allowed. I don't think allowing 35 points should be -5 against you. I don't think it should start at 35 points. I think the category above should be 28-37 for 0 points, then 38-47 for -5 points, then 48 or more for -10 points. And 3 points for sacks is a lot. There are games that teams get 8 sacks and I really don't think that should be 24 points for a defense. I think the sack points should at most go to 2 because of the other tweaks, but honestly I'd prefer 1.5 even. And I've always thought that safeties should be worth at least 6 points if not more. It's like one of the rarest plays in football, yet it's only worth 2 points in fantasy? In real life football the advantage is not only do you get the 2 points, but you get the football which is an opportunity to actual score 9 points total on that turnover, so I've always thought safeties should be worth a lot more than they ever are scored.
 

TREFF

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I'm fine with all of that except the -5 point window for points allowed. I don't think allowing 35 points should be -5 against you. I don't think it should start at 35 points. I think the category above should be 28-37 for 0 points, then 38-47 for -5 points, then 48 or more for -10 points. And 3 points for sacks is a lot. There are games that teams get 8 sacks and I really don't think that should be 24 points for a defense. I think the sack points should at most go to 2 because of the other tweaks, but honestly I'd prefer 1.5 even. And I've always thought that safeties should be worth at least 6 points if not more. It's like one of the rarest plays in football, yet it's only worth 2 points in fantasy? In real life football the advantage is not only do you get the 2 points, but you get the football which is an opportunity to actual score 9 points total on that turnover, so I've always thought safeties should be worth a lot more than they ever are scored.
Safeties in my personal league are awarded 10, for that exact reason!
 

MilkSpiller22

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this is for dynasty one... its not a PPR league so a good game for WR/RB/TE is at least 7 points... the problem with the defense is not the how much they can score, but the penalizations...

In fact, I would say the way we have it, defenses score too high.
 

Barilko

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but defensive gets more points for a TD than any other position... except for punt/kick return... the play was originally a TO and they get 2 points for that already... so a TD is is actually 8 points not 6 points... and when it is so hard to even score 10 points, it basically becomes, who got the lucky stat today...
You could say that. But a receiver gets more than 6 as well anything over 20 plus yard Td is a minimum of 8.
 

MilkSpiller22

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You could say that. But a receiver gets more than 6 as well anything over 20 plus yard Td is a minimum of 8.


but that is separate to the TD... Just like the points allowed and yards allowed that defensive can accrue points with...
 

leftypower

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I'm fine with all of that except the -5 point window for points allowed. I don't think allowing 35 points should be -5 against you. I don't think it should start at 35 points. I think the category above should be 28-37 for 0 points, then 38-47 for -5 points, then 48 or more for -10 points. And 3 points for sacks is a lot. There are games that teams get 8 sacks and I really don't think that should be 24 points for a defense. I think the sack points should at most go to 2 because of the other tweaks, but honestly I'd prefer 1.5 even. And I've always thought that safeties should be worth at least 6 points if not more. It's like one of the rarest plays in football, yet it's only worth 2 points in fantasy? In real life football the advantage is not only do you get the 2 points, but you get the football which is an opportunity to actual score 9 points total on that turnover, so I've always thought safeties should be worth a lot more than they ever are scored.

I like pretty much all of that, would like to see a range in between the +10 and +5 though.. A shutout is a shut out, but not allowing a touchdown (or equivalent) should be a tiny bit better than allowing 10 pts. Love the rest though


I'm fine with all that - makes sense. Reinstate the -7 and make it 1-10 and keep the shutout at -10.
Have no issue with the points for, or sacks (3 is probably too much), or safeties scoring (agree it's a rarity and should definitely get you more than 2) proposed. .... think someone should piece it all together and let's vote. ....
 
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MilkSpiller22

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Despite most of our dislike of the way the defensive is scored, what was the problem??

Again the biggest problem I see is that the penalty is too harsh.

I think it should be a -5 to +5 scale. There is no reason any team should ever get more than a - 5 from a player. As it is practically(not mathematically) impossible for any other position to get - points. Especially that much. THe way I see it a defense should have the opportunity to get themselves back to a positive by the other measuring stats.

THe other thing is a GOOD defense should not score more than 16 points that week. More than 16 points should only be for the defenses that had great games. The fact that this is a non ppr is important. You realize Jacksonville had the third most fantasy points of all non qbs. The ravens were top 20.
 
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