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return of the bust league

MilkSpiller22

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Yeah it is a lot but the more teams-the better imo. I think 12 is a good target

this is the only league that works well with under 10 teams... but a full 12 would be nice...
 

MilkSpiller22

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Potential interest

@tlance
@Chef99
@wilwhite
@Shanemansj13
@HaroldSeattle


other MBBRLers- @TREFF , @averagejoe ,@SteelersPride , @Bandit , @Yellow Fuzzies , @TKOSpikes , @femurov , @ehb5 , @broncosmitty , @leftypower , @obxyankeefan , @Trudem @Barilko @molsaniceman, @bksballer89 ,@SmokingMonkey


others- @All-Star Benchwarmer , @Judge Fudge , @cwalke3408 , @JohnShadows

im sure i missed a bunch...

But who is interested...


we can not use any websites draft room, because the player pool is too big, and we WILL ONLY BE DRAFTING BASED ON ECR or ADP....( WHAT I MEAN, only the top 50 WRs and top 50 RBs will be available in this draft... so no, you cant take a teams #3 RB knowing they will just not score points)...


the actual roster size is not set in stone, it will all depend on how many teams we have...

But this league will be a rotisserie league and a DRAFT AND FORGET league!!! this league will also be a FREE league...


Here are the rules:

General

  • League Name: fantasy test
  • Duplicate Player Allowance: Not Used
  • Scoring System: Rotisserie
  • Maximum # of teams: 12
  • League Creator Username: riverdancer
  • Commissioner Team Name: None

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2023
  • Your league stats end accumulating on: Wed Jan 03, 2024

Player Pool

  • Player Pool:All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions​

  • Minimum Total Players: 14
  • Maximum Total Players: 14
  • Minimum Active Players: 14
  • Maximum Active Players: 14
  • Maximum Reserve Players: Not Used
  • Maximum Injury Reserve Players: Not Used
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Injured Reserve Enforcement type: None
PosMin ActiveMax ActiveTotal Max
Quarterback (QB)02
Running Back (RB)05
Wide Receiver (WR)05
Tight End (TE)02

Position Eligibility​

Scoring

Scoring GroupScoring CategoryWeight
OffenseFumbles Lost (FL)-1
OffenseGames Played (GP)1
OffenseInterceptions Thrown (Int)-1
OffensePassing Attempts (Att)1
OffensePassing Touchdowns (TD)-1
OffensePassing Yards (Yds)-1
OffenseReceiving Touchdowns (TD)-1
OffenseReceiving Yards (Yds)-1
OffenseReceptions (Rec)0.5
OffenseRushing Attempts (Att)0.5
OffenseRushing Touchdowns (TD)-1
OffenseRushing Yards (Yds)-1
OffenseTwo Point Conversions (2Pt)-1

Other Scoring Preferences​

  • Players will accumulate all stats in all scoring category groups: No
  • Only 2-way players (i.e. Ohtani) will accumulate all stats in all scoring category groups (Beta): No
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups​

  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game

Trades​

  • Trade System: Trades are not allowed
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: No

Claims/Drops​

  • Claim/Drop System: Claims & drops are not allowed

Draft

  • Draft Date:
  • Draft Type: Offline
  • Draft Order creation: Random - Snake/Serpentine
  • Draft Order:
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers​

  • None
Prizes
  • This league does not use prizes (or they have not been configured yet)




the rules are also not set in stone yet... if there is a problem with the scoring that anyone sees, I can fix it
 

averagejoe

You fell victim to one of the classic blunders.
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Thanks for the shout out but I'm at my limit with leagues. Enjoy.
 

All-Star Benchwarmer

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So, if I understand, we have to pick the best of the best with the hopes they bust and we get the lowest scores?
 

MilkSpiller22

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So, if I understand, we have to pick the best of the best with the hopes they bust and we get the lowest scores?


not exactly... EXAMPLE... if we have 12 owners and we are drafting 2 QBs, that is 24 of the 32 QBs that will be drafted... that means 8 QBs will not be taken... those 8 will almost always be Mahomes, Allen and whoever... unless you really wanted them....


the point is that we dont want players like Zach Wilson to be taken... because whats the point of that???
 

All-Star Benchwarmer

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not exactly... EXAMPLE... if we have 12 owners and we are drafting 2 QBs, that is 24 of the 32 QBs that will be drafted... that means 8 QBs will not be taken... those 8 will almost always be Mahomes, Allen and whoever... unless you really wanted them....


the point is that we dont want players like Zach Wilson to be taken... because whats the point of that???

I think I mis-worded my last reply. So, the object is to pick from all the starters, but we're picking based on who we think will score the lowest?
 

MilkSpiller22

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I think I mis-worded my last reply. So, the object is to pick from all the starters, but we're picking based on who we think will score the lowest?


right.... but we generally start more players than a standard league... mostly because injuries are a POSITIVE
 

tlance

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i am open to changing things.... As i set this up quickly... so i may be missing things or overthinking things...


but again its rotisserie, and its DRAFT and forget

I like the roto idea. I think that solves a lot of problems.

I’m in.

By the way, INT thrown should be + weight, not negative
 

MilkSpiller22

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I like the roto idea. I think that solves a lot of problems.

I’m in.

By the way, INT thrown should be + weight, not negative

Typical negative stats like interceptions and fumbles are reverse already. Similar to ERA and WHIP in fantasy baseball
 

TREFF

Fantasy Football Guru--??
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Potential interest

@tlance
@Chef99
@wilwhite
@Shanemansj13
@HaroldSeattle


other MBBRLers- @TREFF , @averagejoe ,@SteelersPride , @Bandit , @Yellow Fuzzies , @TKOSpikes , @femurov , @ehb5 , @broncosmitty , @leftypower , @obxyankeefan , @Trudem @Barilko @molsaniceman, @bksballer89 ,@SmokingMonkey


others- @All-Star Benchwarmer , @Judge Fudge , @cwalke3408 , @JohnShadows

im sure i missed a bunch...

But who is interested...


we can not use any websites draft room, because the player pool is too big, and we WILL ONLY BE DRAFTING BASED ON ECR or ADP....( WHAT I MEAN, only the top 50 WRs and top 50 RBs will be available in this draft... so no, you cant take a teams #3 RB knowing they will just not score points)...


the actual roster size is not set in stone, it will all depend on how many teams we have...

But this league will be a rotisserie league and a DRAFT AND FORGET league!!! this league will also be a FREE league...


Here are the rules:

General

  • League Name: fantasy test
  • Duplicate Player Allowance: Not Used
  • Scoring System: Rotisserie
  • Maximum # of teams: 12
  • League Creator Username: riverdancer
  • Commissioner Team Name: None

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2023
  • Your league stats end accumulating on: Wed Jan 03, 2024

Player Pool

  • Player Pool:All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions​

  • Minimum Total Players: 14
  • Maximum Total Players: 14
  • Minimum Active Players: 14
  • Maximum Active Players: 14
  • Maximum Reserve Players: Not Used
  • Maximum Injury Reserve Players: Not Used
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Injured Reserve Enforcement type: None
PosMin ActiveMax ActiveTotal Max
Quarterback (QB)02
Running Back (RB)05
Wide Receiver (WR)05
Tight End (TE)02

Position Eligibility​

Scoring

Scoring GroupScoring CategoryWeight
OffenseFumbles Lost (FL)-1
OffenseGames Played (GP)1
OffenseInterceptions Thrown (Int)-1
OffensePassing Attempts (Att)1
OffensePassing Touchdowns (TD)-1
OffensePassing Yards (Yds)-1
OffenseReceiving Touchdowns (TD)-1
OffenseReceiving Yards (Yds)-1
OffenseReceptions (Rec)0.5
OffenseRushing Attempts (Att)0.5
OffenseRushing Touchdowns (TD)-1
OffenseRushing Yards (Yds)-1
OffenseTwo Point Conversions (2Pt)-1

Other Scoring Preferences​

  • Players will accumulate all stats in all scoring category groups: No
  • Only 2-way players (i.e. Ohtani) will accumulate all stats in all scoring category groups (Beta): No
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups​

  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game

Trades​

  • Trade System: Trades are not allowed
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: No

Claims/Drops​

  • Claim/Drop System: Claims & drops are not allowed

Draft

  • Draft Date:
  • Draft Type: Offline
  • Draft Order creation: Random - Snake/Serpentine
  • Draft Order:
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers​

  • None
Prizes
  • This league does not use prizes (or they have not been configured yet)




the rules are also not set in stone yet... if there is a problem with the scoring that anyone sees, I can fix it
I appreciate the offer, but I shall pass. Back in the day, I would've jumped at the nuisances of this league, something different to make you think differently, nice fer sure. However, I've reached a point where figuring out who to draft and who to start on every given week in normal leagues is more than enough thought for me in the fantasy world.
 

tlance

Kyrie Hater
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Location
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Fav. Team #2
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I appreciate the offer, but I shall pass. Back in the day, I would've jumped at the nuisances of this league, something different to make you think differently, nice fer sure. However, I've reached a point where figuring out who to draft and who to start on every given week in normal leagues is more than enough thought for me in the fantasy world.

Well…

You do only have to think about who to draft here…
 
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