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MilkSpiller22
Gorilla
We all love fantasy football around here... But wouldn't it be nice if fantasy could express real football better??
Here are some ideas out of normal to represent players better
1. use first downs instead of PPR(only for WR/RB/TE)- by doing this you now don't penalize non receiving backs for not receiving.... you also can not get points for NEGATIVE yards. has all the same advantages of PPR as well... it measures volume, and efficiency... also, recognizes the difference between game calls, as there are plays that are meant to just get minimal yards...
2. QB is the most important position in real life, also the highest scoring position in fantasy, but yet there is generally not a big difference between QBs in fantasy... So QB scoring needs the most change IMO, and it would be great to find a way to penalize garbage time and reward game managers a little... here are the easiest ways to better change QB scoring IMO...
a. Reward for completion and penalize for Incompletions- the actual points is up to you, depending on what you think is right... but I think using a QB pass percentage stat would be great... I feel like this is the best way to show garbage time, as qbs that had trouble in the beginning of the game are likely going to have less efficient games
b. larger penalty for interceptions... -2 is just not enough IMO
c. use sacks, mobile QBs generally get sacked more than the elite pocket qbs, as they hold the ball longer... by using this stat you get an equalizer against the mobile qbs…
d. this one I think is the most controversial... but how about rewarding a QB for winning( or penalized for a loss- not both)... game managers get punished for not having the stats, but its not there fault that they don't NEED to get the stats... its not a QBs fault, that the team doesn't need to score 30 points to win... and can run out the clock...
3. this is not to represent players better, but to represent fantasy owners better- reward players for just playing the game...(this is not a millennial thing)… - what this does is it penalizes owners for starting players who are on bye weeks or injured, or just not playing... nothing worse than losing to a fantasy team who didn't fix their lineup, lets make it harder for them to win...
4. Defenses should get rewarded for win OR penalized for a loss... one or the other, not both... But a defense on a winning team did their job just well enough to win... right???
any of you have any ideas?? what works well in your league??
****note*** I did not insert how many points any reward or punishment should be... clearly you should find what works best for your league...
Here are some ideas out of normal to represent players better
1. use first downs instead of PPR(only for WR/RB/TE)- by doing this you now don't penalize non receiving backs for not receiving.... you also can not get points for NEGATIVE yards. has all the same advantages of PPR as well... it measures volume, and efficiency... also, recognizes the difference between game calls, as there are plays that are meant to just get minimal yards...
2. QB is the most important position in real life, also the highest scoring position in fantasy, but yet there is generally not a big difference between QBs in fantasy... So QB scoring needs the most change IMO, and it would be great to find a way to penalize garbage time and reward game managers a little... here are the easiest ways to better change QB scoring IMO...
a. Reward for completion and penalize for Incompletions- the actual points is up to you, depending on what you think is right... but I think using a QB pass percentage stat would be great... I feel like this is the best way to show garbage time, as qbs that had trouble in the beginning of the game are likely going to have less efficient games
b. larger penalty for interceptions... -2 is just not enough IMO
c. use sacks, mobile QBs generally get sacked more than the elite pocket qbs, as they hold the ball longer... by using this stat you get an equalizer against the mobile qbs…
d. this one I think is the most controversial... but how about rewarding a QB for winning( or penalized for a loss- not both)... game managers get punished for not having the stats, but its not there fault that they don't NEED to get the stats... its not a QBs fault, that the team doesn't need to score 30 points to win... and can run out the clock...
3. this is not to represent players better, but to represent fantasy owners better- reward players for just playing the game...(this is not a millennial thing)… - what this does is it penalizes owners for starting players who are on bye weeks or injured, or just not playing... nothing worse than losing to a fantasy team who didn't fix their lineup, lets make it harder for them to win...
4. Defenses should get rewarded for win OR penalized for a loss... one or the other, not both... But a defense on a winning team did their job just well enough to win... right???
any of you have any ideas?? what works well in your league??
****note*** I did not insert how many points any reward or punishment should be... clearly you should find what works best for your league...