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Clayton
Well-Known Member
In case you were on the fence on getting this, here are my thoughts:
1. Campaign is solid and really impressive visually. Very fast paced with a good soundtrack and a good frame rate. The guns upgrade at just the right speed and the glory kills add to a gameplay style that encourages movement. The story is fairly minimal, the visuals of Mars tend to get a little repetitive and the loading between levels can be a bit much. I suggest playing it first on the difficulty one above the default if you want a decent challenge and probably turn off the graphical effect that highlights enemies that can be glory killed as it tends to be a bit silly and redundant. Gun options are interesting enough and there are enough secrets to probably justify 2 playthroughs. The gist I'm hearing is that most people are getting through the campaign in 8-12 hours.
2. Multiplayer is fast paced Halo with health on the ground instead of regeneration. Due to the pace, most people are gravitating towards Chainguns and the 2 Shotguns though the weapon balance is probably alright. Its just that its easier to fly forward with high damaging weapons at the moment before everyone figures the level layouts out. I find the 'grenade' variety to be welcome although I wouldn't be surprised if a couple of the harder weapons to use get some sort of balance patch update somewhere down the line. Level design is decent enough but very forgettable.
3. Snapmap is a great idea as it allows you to make logic chains very easily but actually designing things in Snapmap is butt. Its exceptionally limited visually and you can't make anything as nice as the main game's single player so that limits everything to just being a variety of fun sub modes that you can create that all look very similar. If you pre-ordered on PS4, you got more options in snapmap and I suspect this is something that will be much better further down the line. Snapmap does allow you to customize a variety of settings in a Co-Op atmosphere so I can see it being the 'Co-Op' mode moving forward.
If you are tight on money, wait a few months for the inevitable price drop. I'd recommend it to anyone else, though
1. Campaign is solid and really impressive visually. Very fast paced with a good soundtrack and a good frame rate. The guns upgrade at just the right speed and the glory kills add to a gameplay style that encourages movement. The story is fairly minimal, the visuals of Mars tend to get a little repetitive and the loading between levels can be a bit much. I suggest playing it first on the difficulty one above the default if you want a decent challenge and probably turn off the graphical effect that highlights enemies that can be glory killed as it tends to be a bit silly and redundant. Gun options are interesting enough and there are enough secrets to probably justify 2 playthroughs. The gist I'm hearing is that most people are getting through the campaign in 8-12 hours.
2. Multiplayer is fast paced Halo with health on the ground instead of regeneration. Due to the pace, most people are gravitating towards Chainguns and the 2 Shotguns though the weapon balance is probably alright. Its just that its easier to fly forward with high damaging weapons at the moment before everyone figures the level layouts out. I find the 'grenade' variety to be welcome although I wouldn't be surprised if a couple of the harder weapons to use get some sort of balance patch update somewhere down the line. Level design is decent enough but very forgettable.
3. Snapmap is a great idea as it allows you to make logic chains very easily but actually designing things in Snapmap is butt. Its exceptionally limited visually and you can't make anything as nice as the main game's single player so that limits everything to just being a variety of fun sub modes that you can create that all look very similar. If you pre-ordered on PS4, you got more options in snapmap and I suspect this is something that will be much better further down the line. Snapmap does allow you to customize a variety of settings in a Co-Op atmosphere so I can see it being the 'Co-Op' mode moving forward.
If you are tight on money, wait a few months for the inevitable price drop. I'd recommend it to anyone else, though