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Fallout 76

Battlelyon

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  • Bethesda started Fallout 76 by making the map. The development studio decided that it would have to be way bigger than anything in the mainline games to support multiple players, and it eventually settled on West Virginia for the setting. This locale was picked because it was a more rural area unlikely to get nuked in a war, giving Bethesda room to create a natural landscape that was less barren and flat than players are used to seeing in Fallout games. Bethesda did warn players not to expect a 1:1 re-creation of the state, however, as it has taken some creative liberties to make for a better map.
  • Fallout 76 is full of all sorts of monsters, some of which have historical or paranormal significance. These include the Grafton monster, the Flatwood monster, Snallygaster, and yes, Mothman. (Mothman will apparently be involved in multiple “stages,” one of which might feature it stalking the player.) There are also intelligent plants and unusual versions of familiar monsters. The game takes place not long after the bombs dropped in the Fallout universe, so Bethesda reasoned that all sorts of mutations might have cropped up and then died out before the events of the main games.
  • While the game couldn’t support raiders at this point in the story — the only people around are vault survivors — there will be “scorchers.” It sounds like these might be the poor souls who didn’t manage to get to safety once the bombs dropped.
  • The location of Fallout 76 also allows for more varied landscapes and biomes, including huge mountain ranges and extensive greenery. The game also has a number of big landmarks meant to help players situate themselves, like watchtowers. Although it isn’t a 1:1 version of West Virginia, its map still sounds big enough to get lost in.
  • Many fans are worried about if Fallout 76 will feel like a “real” Fallout game, but based on this documentary, Bethesda has given it a lot of thought. The trick for the studio was balancing what players expect versus making a fun game that went somewhere new. Already, though, we know there are some elements included in the game that seem to lend themselves to Fallout-esque stories: West Virginia has a radio quiet zone for military intelligence, and it is also home to the presidential bunker.
  • Radiation will cause you to mutate in Fallout 76, and these special abilities will function similarly to traits in Fallout 1 and 2. You can cure mutations if you want, or you can make them permanent. And yes, the SPECIAL character-building system makes a return, too.
  • Bethesda is aware that online survival games can be prone to griefing, but the game has systems built in place to make sure it doesn’t go too far, like wanted levels. You can still expect some drama, though — part of the appeal of the game is deciding how you’ll interact with other people, if at all. You can apparently see where other people are on the map, which should help anyone who wants to steer clear of other players.
There will be microtransactions
  • Good news for people who were worried that Fallout 76 would be full of people going wild with nuclear detonations: nuclear bunkers are a part of Fallout 76’s end game. They are a gameplay mechanic meant for people who are high level and have run out of things to do, not a toy that anyone can pick up. If you launch a nuke, the point of impact will change and make the enemies stronger. The things that pop up in nuked areas will depend on where you are launching the bomb, so it sounds like there will be some variation. Over time, these radiated areas will start to clear up.
  • There will be microtransactions, but Bethesda assures players that they will only be for cosmetic elements.
  • Fallout 76 will have free updates “for years to come.” Bethesda also sounds committed to tweaking the game depending on how things go, as the company considers it a “live” title.
Beyond this, there are a few more tidbits that have come out since Bethesda’s E3 presentation. We already know that there will be private servers, and mod support will eventually come to Fallout 76. There will still be VATS (Vault-Tec Assisted Targeting System), but it will work in real time, rather than allowing players to slow battles down to a standstill as in previous games. And while there are no human NPCs, there will be robots and holodecks that can dole out stories for the player.


Release date: November 14th, 2018
 
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flyerhawk

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Sounds pretty interesting. Never played Fallout before.
 

Nasty_Magician

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Yeah, the more I read the more excited I get for this. Todd Howard sounds like he gets it, he understands what people want to see/experience. There will apparently be private servers as well so if you want to just play with friends you can.
 

FaCe-LeE-uS

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That's all good & dandy.... But most importantly... Have they figured out the damn bugs & glitches that continue to plague Bethesda?

I mean lets be honest, the F04 graphics weren't stellar by the tech standards a few years ago and the open world environment wasn't the biggest. Seems like there were new software patches every month tryin to fix glitches.

Just sayin' I'd like to see them invest some money into their tech software/platforms/etc or whatever to get those bugs resolved. Why release a game only to spend months playin the patch cleanup game?

I did hear that the bugs were far fewer than the previous games so that gives me hope that Bethesda is "figuring it out".
 

navamind

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That's all good & dandy.... But most importantly... Have they figured out the damn bugs & glitches that continue to plague Bethesda?

I mean lets be honest, the F04 graphics weren't stellar by the tech standards a few years ago and the open world environment wasn't the biggest. Seems like there were new software patches every month tryin to fix glitches.

Just sayin' I'd like to see them invest some money into their tech software/platforms/etc or whatever to get those bugs resolved. Why release a game only to spend months playin the patch cleanup game?

I did hear that the bugs were far fewer than the previous games so that gives me hope that Bethesda is "figuring it out".

the Gamebryo engine just blows. It took modders to make F3/NV barely functional. F4 was still buggy but I don't think it was nearly to the extent the previous games were.
 

FaCe-LeE-uS

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the Gamebryo engine just blows. It took modders to make F3/NV barely functional. F4 was still buggy but I don't think it was nearly to the extent the previous games were.
Yea that sort of shit just kills the experience for me. I never tried the earlier games, but F4 was pretty entertaining. I got very frustrated with it on numerous occasions though. Lots of xbox restarts I tell ya.
 

chf

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Bethesda games have always been buggy.

They're good games.

Give me buggy and a good game over no bugs and a repetitive yawner.
 

calsnowskier

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Howard acknowledged the bugginess of the previous games during the E3 presentation. Whether that means he was laughing at us having to deal with the headache or him saying they are working on it is unknown. But at least he acknowledged it.
 

Battlelyon

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Fallout 76 beta, release date, multiplayer, nukes, story, map, mods, gameplay - everything we know - VG247

The Fallout 76 release date is November 14, 2018. Bethesda announced it during June’s E3 showcase, just like the publisher did with Fallout 4. The company had a lot of success with the short turnaround between announcement and release last time, so it’ll be interesting to see if it works out again.

Fallout76Map_Update9-498x600.png




Fallout 76 will have mod support, but don’t expect it at launch. Bethesda is “100 percent committed” to getting mods into Fallout 76, Todd Howard said in an interview, but to launch with a “well-running, robust service” means putting them aside for now. “We’re currently still designing what that service looks like”, he said, “you’ll be able to have your own private world and be able to mod it and do all of that”.

There’s no word on what platforms will support mods, but we’re expecting PC first and Xbox One later.

Fallout’s tactical targeting system returns for Fallout 76, but it won’t slow time like in previous games. Instead, it plays out in real-time so you better choose which limb you want to blow off fast. It’s also a skill you can upgrade, so it’ll be handy for people who aren’t good at twitch shooting.
 

RP-29

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From the first big announcements at E3 to now, Fallout 76 continues to sound a lot like GTA Online.
 

Battlelyon

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I am most interested in building stuff, last Fallout game, I want to build more than anything else. I found it annoying to gather supplies.
 

Nasty_Magician

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I loved collecting supplies in Fallout 4. It constantly gave you a mission and forced you to explore everything.
 

Battlelyon

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Anybody else preorder?
 

Battlelyon

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What are the benefits of preordering?

Number one benefit, one of the few lucky that gets a chance to beta test the game. Other than that, none really.

I bought and paid for the Tricentennial edition that has

Features

In addition to the highly anticipated game, the Fallout 76 Tricentennial Edition includes bonus in-game items:

Tricentennial Power Armor Customization for the T-51, T-45, T-60, and X-01 Power Armors

Tricentennial Weapon Customization for the 10MM Pistol, Hatchet, and Laser Rifle

Spectacularly Handsome Vault Boy Mascot Head

Patriotic Uncle Sam Outfit

Celebratory Vault Boy Saluting Emote

First-Class Tricentennial Workshop Posters

Tricentennial Commemorative Photo Frame

B.E.T.A. (Break-It Early Test Application) Access! Be one of the first to emerge! Pre-order and get access to the Fallout 76 B.E.T.A.
 

Taddy Mason

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Number one benefit, one of the few lucky that gets a chance to beta test the game. Other than that, none really.
20% if you're buying via prime.

I'm intrigued to see how big the map is and play it, but I've never really done a wholly online game before, so that turns me off.
 

Battlelyon

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20% if you're buying via prime.

I'm intrigued to see how big the map is and play it, but I've never really done a wholly online game before, so that turns me off.

Like Todd Howard has said its an online game but he only plays solo, this won't be a normal online game.
 

calsnowskier

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I could give a shit about beta. I don’t want to waste my time doing their work for them. If the game were free for beta users, than maybe. But I ain’t paying full price to do QA work.
 
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